
There’s the familiar early-game pink, tabby and phosphor slimes, the same style of gameplay for corralling them into pens and farming for their plorts. There’s plenty of upgrades to earn though, from increased energy for sprinting around, to jet packs and teleporters to get you back home quickly.įor the second-time Slime Rancher player, little of the sequel will really feel all that new. Really the only point of friction here is that you’re limited to an inventory of four slots, each allowing a stack of 20 of a particular item to start with. With Beatrix’s trusty Vacpack, you can suck in pretty much whatever you want (outside of the oversized largo slimes), and take it back to camp either to use as a resource or as a root for crop growing and slime tending. At the most basic level, taking care of slimes is as simple as setting up some enclosures for a particular type of slime, giving them the food type that they eat and then collecting the valuable “plorts” that they make, which can be redeemed for Newbucks that let you buy upgrades.

Slime ranching genuinely seems like one of the most pleasant professions out there, though video games strip back a lot of the less undesirable aspects, like the constant gunge residue that they leave as they bounce around the world, and who knows what these preternaturally happy and carefree creatures smell like. Luckily for her, she finds the bright and colourful lands of Rainbow Island and discovers an ideal conservatory that’s equipped with everything she needs to build up a new home base. Slime Rancher 2 opens as Beatrix LeBeau makes the strange life decision of getting onto an abandoned boat that turned up with a letter addressed to her, and following its invitation to a mystery island – 99.9% of the time this would be from an eccentric billionaire looking for a life partner/heir or horror film baddy looking for fresh prey.
